Earlier this month, I had the pleasure of speaking with Jose Sanchez, a game designer / architect / academic based out of Detroit, Michigan. Jose is the director of the Plethora Project, a research studio behind architecture video games such as Block’hood and Common’hood. His work spans across the disciplines of architecture and game design, and imagines a future in which these two domains are not entirely separate. His recent work, Architecture for the Commons, provided a compelling account of extraction in architecture, one that moves beyond material resources towards a consideration of intellectual property, labor, and beyond.
In this conversation, we discussed his recent book, Architecture for the Commons, and the potential role that games and platform design might play in the transition towards a non-extractive architecture.
For more information about Jose’s work, please check out: https://www.plethora-project.com/