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Interview: Jose Sanchez in conversation with Connor Cook

Earlier this month, I had the pleasure of speaking with Jose Sanchez, a game designer / architect / academic based out of Detroit, Michigan. Jose is the director of the Plethora Project, a research studio behind architecture video games such as Block’hood and Common’hood. His work spans across the disciplines of architecture and game design, … Continue reading Interview: Jose Sanchez in conversation with Connor Cook

Workshop: Non-Extractive Architecture x Terraforma

Last weekend, the residents traveled to Milan to conduct a public workshop related to their ongoing research at V-A-C Zattere. The workshop was hosted in collaboration with Terraforma, an international music festival dedicated to artistic experimentation and sustainability. This commitment to experimentation and sustainability made the organization a natural fit with the aims of the … Continue reading Workshop: Non-Extractive Architecture x Terraforma

Interview: Chain of Traceability (FIELD.SYSTEM Space 10)

The interview discussed how we can change the way of consumer decision-making, supply chain management, and the ownership of everyday objects through the lens of the “Chain of Traceability” project and Material Passports framework.  Participants:Marcus Wendt and  Vera-Maria Glahn (FIELD.SYSTEM) & Artem Nikitin  Artem (NEA):Can you elaborate and describe what FIELD is? (What is the … Continue reading Interview: Chain of Traceability (FIELD.SYSTEM Space 10)